![]() ![]() Although this isn’t the direct fault of the game, more my own frustration at not being able to solve some of the puzzles, the lack of help or clear tutorial led to many frustrating moments while playing the game. Yet, some of the appeal wears off when the puzzles are too complex to figure out. Making your way through them is a lot of fun, and that eureka moment when you complete a tricky puzzle is quite rewarding. The levels are really well created, clever and vibrant in their design. It really is that simple, with the aim being to negotiate your way through a series of uniquely designed levels. On the PlayStation 4, press X to jump, R2 and L2 control the arms, and the analogue sticks control movement and direction. Good news for casual gamers: the buttons are relatively simple. All the game is missing is multiplayer compatibility and a voiceover from the inimitable Stephen Fry. The game has elements of Surgeon Simulator with its controls, and LittleBigPlanet with its level design and emphasis on problem solving. You control Bob, a white blob-like character with ragdoll physics. I'll start this off by saying Human: Fall Flat is one of the most endearing games I've played in a while. Reviews // 18th Jun 2017 - 6 years ago // By Nathan Hunter Human: Fall Flat Review ![]()
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